We also have variables that allow us to change the rotation and opacity of the box (image_angle and image_alpha). In Game Maker Studio we have variables that allow us to change the proportions of the box (image_xscale and image_yscale). Skewing is basically just the process of moving the vertices of a sprite so that the sprite is no longer viewed as a perfect box. In this article, I’d like to show off one way to achieve a particular procedural animation effect without the need for any sprite animations. I had a bunch of four-frame animations playing. Several people asked me if I made a ton of animations to make that happen or if I was doing some form of programming magic. In it, I displayed several GIFs where the grass and hanging vines would move a bit when the character interacted with them. Recently I posted an article called How To Make A Platformer FEEL Good.
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